• 1950's
  • First impressions are important
  • Witness has the upper hand over the actor
  • Give : Deceit, control, verbal , offering goods
  • Give Off: feigning , cannot be controlled, facial expressions
  • It's a game gaining an identity (control over other people)
  • Struggle to get an identity; almost as if you give yourself a role
  • Auto / MassComm
  • telling what you want to tell to get the role you want
  • institutions
  • travel!
  • 1950's suburbs. (auto, subways, railroads, radio, telephone)
    • More distance, become more intrigued